Chitika

Sunday, December 2, 2012

Suburban Development in Ways of Movies & Games

By Rob Sutter


Whenever my mind goes into the places that need the most serious of reconstruction, I feel like the worlds in fiction spring to mind more so than any other. In particular, movies and video games often find their way into my brain. I don't think that helping them become livable once more is a lost cause, however. If strong suburban development was carried out in these areas, maybe places could become more sustainable as well. Let's hope that whatever evils they had to face off with were long gone first, though.

Like it or hate it, "Waterworld" is a movie where just about everyone is in danger of perishing. With the Earth as we know it surrounded by, you guessed it, water, it's almost like people are on a constant voyage but with no traces of land in sight. This is an example where suburban development might not be helpful. Organizations such as B.A.B.B. work with retrofitting tools but even such strong companies might not be able to bring every lost cause out of the doldrums. Besides, the movie has been universally panned, so perhaps this may not be the best example.

When talking about worlds that are completely surrounded by water, "The Legend of Zelda: The Wind Waker" is one where a land below the ocean has become, essentially, Atlantis. This game takes place many centuries after the days of Hyrule and the royal city had since then been flooded in order to keep any and all evils from ever making their moves. Even with the strong tools utilized in retrofitting, some worlds in fiction cannot be helped.

If one world within video games could stand to be repaired and actually carried through with, I'd imagine the Wasteland within "Fallout 3" would be a safe bet. After all, there is still a world based in land to be had and people still live within the area as well. Yes, the methods have long since become dangerous and many folks have taken to using guns to solve their problems but it seems to stand a better chance of being revamped than others. The fact of the matter is that, even at the end of the game, there is hope for this Wasteland.

Once you near the end of the main storyline of "Fallout 3," you learn more about Project Purity headed by your father and the project essentially brings cleanliness back into the radiated water that couldn't possibly have been consumed without contracting rads. It's a large step, to put it lightly. However, not every world within fiction can be fixed, sadly. Large bodies of water are simply too impacting and it's because of this fact that retrofitting may be useless for them, as unfortunate as it sounds.




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